Since Facebook’s multi-billion dollar purchase of Oculus in March 2014, it is clear that their ultimate goal has been to make virtual reality a common household technology, much like consoles and smartphones.
“Their main goal has been simplicity; their first generation devices catered to the PC and mobile markets with the original Oculus Rift and Oculus Go (and their early Gear VR partnership with Samsung) catering to each respectively. This year with the release of the Rift S and Quest—simplicity remains a core tenet in reaching that goal. So that brings our attention to the latter of the two new devices, the Oculus Quest, their new all-in-one device that promises wireless room-scale VR and high-quality games with minimal hassle.
Unlike the Oculus Go, the company’s first stand-alone headset, the Quest offers six degrees of freedom (6DOF), meaning full head and hand tracking so that players can naturally move within and interact with 3D environments. Previously this technology was limited to PC VR games, with the Oculus Rift and competitor device the HTC Vive offering room-scale through the use of external trackers that were to be placed in a predetermined play area.”
From CJ Melendez’ Oculus Quest Review featured here.
Personally, I had only experience PSVR before getting my hands on a Quest. While expectations were high (knowing that it was an Oculus), I didn’t actually know what to expect from this new headset besides a fresh look and a new interface.
Let me tell you, though, the freedom from being untethered is worth every penny. The ability to unplug from your PlayStation and (in this Oculus’ case) your PC, really highlights the very best that VR has to offer. The Quest stands firmly alone, allowing the user to take there headset virtually anywhere… within reason.
The game library has been criticised by early users of the platform. The limited storage of this standalone device means that only a select few games from the Oculus Rift library were ported to Quest. For some, this seems to offer a lack of variety and didn’t justify the price. Rest assured, the library has new titles added almost daily and certainly seems diverse enough to please even the most avid VR user.
I bought the Quest this month and have been kept busy with both familiar titles such as Beat Saber and Oculus original titles. I imagine the Quest library will continue to grow and offer enough experiences as it’s PC-powered counterpart the Rift.
First impressions so far:
- Fantastic graphics
- Comfortable, portable headset (if a little heavier that its alternatives)
- Great library that is updated consistently
- Amazing experiences such as: Notes on Blindness, Travelling While Black and Invasion!
- Chilled interface
- Great Oculus-exclusive experiences such as Oculus Venues
- Passthrough capability – being able to see through the headset once you step outside of your selected boundary makes the experience safer and less isolating.
I can’t wait to fully explore everything this headset has to offer and, so far, feel that it has real value for money. I highly recommend the Quest for its portability, interface and gaming experiences.
Have you tried the Oculus Quest? Let me know what you think!